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Gods, Goddesses, Wights, and Ancestor Veneration

 

The Germanic Gods and Goddesses are real and true. They are much like us; they have different manifestations in many dimensions. They transcend our physical world and are wise beyond our ability to comprehend. They may be a force or power, and have certain qualities of personality. They may take on humanlike forms that are an expression of aspects of their nature. And like us, the totality of their being is very difficult to describe, or to understand. Our myth cycle, and lore is the starting point for our knowing of the Gods, the rest after that is up to us and to them.

 

They are related to us through the ages, through blood and through the folk-soul. As our elder Kin, the Gods know their people, just as we are learning to know our own Gods. We view them more as wise and strong Elder relatives - benevolent protectors and guides, rather than a group of beings who are out of reach in some high, mystical place. The Gods and Goddesses are as close as our need for their wisdom, guidance and strength. 
We don’t actually "worship" our Deities as in the same sense as those from the Judao Based religions of Christianity, Judaism and Islam. Rather, we honour with great respect, love and awe. In this we also honour and respect and pay homage to our Ancestors going all the way back to the Gods and Goddesses of our Folk themselves. 


We stand before the Gods and Goddesses as our extended family; we never kneel nor prostrate ourselves like slaves or servants but hold ourselves up proud and strong before our divine ancestors. 
The Gods are the Divine force of a transcendent nature and higher consciousness of our Folk, and our Folk is the material expression or reflection of that Transcendence and Divinity. The Gods give us gift for gift, honour for honour, truth for truth, respect if we are worthy, council if we ask for it, and insight if we are ready. None worthy in their hall have a bare plate nor empty horn, or are turned away from the gate as night falls.

 

The Gods and Goddesses in Heathenism are divided into two tribes. The THE AESIR and the VANIR.

The Aesir are one of the two principal pantheons of Gods and Goddesses in the native Germanic religion. They include many of the major deities, such as Odin, Frigga, Thor, Balder and Tyr. The Goddesses of the Aesir are known as the Asynjur, and although the term Aesir is used as the general name for all of the gods and goddesses, a second clan of Gods, known as the Vanir are also greatly honoured; Freyr and Freyja are the foremost of the Vanir and they reside amongst the Aesir in Asgard. The Aesir are generally the deities of consciousness and are more associated with fire, air, war, power and the passionate mechanical aspects of being; whereas the Vanir are associated with earth, water, the natural and organic and are mainly connected with fertility, joy and peace, although these are by no means firmly set boundaries. 


The Aesir stayed forever young by eating the golden apples kept by Idunna ,the Goddess governing the regenerative powers of eternal youth and spring fertility. Unlike the gods of some other religions, the Aesir and Vanir are not immortal; many will die at Ragnarok with some very few exceptions who will survive and rebuild the glory of the Asgard. 


Our religious teachings tell us that the Æsir and the Vanir once held a war, which, since their battle-might was equal, their great battles ended in a draw. The truce was settled by the creation of the being Kvasir and the trading of hostages: Odin's brother Hoenir and the giant Mimir went to the Vanir, and Njord and Frey were sent among the Æsir (Freyja seems to have come along of her own choice), where, according to Ynglinga saga, they held the role of "priests". 


It is interesting to speculate if the interactions described as occurring between Aesir and Vanir reflect the types of interaction common to various Germanic clans at the time. According to another theory, the cult of the Vanir (who are mainly connected with fertility and relatively peaceful) may be of an older date, and that of the more warlike Aesir of later origin, so the mythical war may perhaps mirror a historic religious conflict.

 

Odin:

Odin- has many names, and with that, many personalities. Odin (Norse), Woden (English), Wodan (Dutch), Wotan (German). At his most ancient, he started as Wode, a fierce storm god who was endowed with the occupation of gathering the souls of the dead. This aspect, that of the leader of the wild hunt, stayed with him throughout his evolution. He later ousted Tyr from his position as Sky-Father, and later became associated with the runes, sorcery, magic, and secrets. His classical appearance is that of a cloaked, wise old man, in the vein of Tolkien’s Gandalf. Later, as social and economic changes in the northern lands became more extreme, it turned wise old Woden into a fierce, bloodthirsty warrior. Unfortunately, due to this aspect, he became a chosen patron of the upper classes, and gradually became tainted with their dishonesty and deceitfulness. Unfortunately, Odin is shown as an oath-breaker in the myths that have survived to the present day; in those alleged instances, it is through his wisdom that he determines the right course of action – for the better of the folk. The element usually associated with Odin is Air, and his weapon is the spear, Gungnir.  It never misses its target and upon it is carved the runes which uphold the law. He is normally invoked from the north quarter, where he is called upon for occult power, sorcery, revenge workings, and cursing. He can be called in the East for wisdom and healing, and in the South for victory in battle. His magical acquisitions are the ring, Draupnir, a symbol of fertility, which reproduces nine rings every ninth day. Magical animals associated with Odin are Sleipnir, his eight-legged steed, his ravens Huginn (thought) and Muninn (memory) that travel the worlds and inform him of all things, and his wolves Geri and Freki. The snake and the eagle, forms in which he has taken in myths, are also animals that can be associated with him. Odin also gave us the gift of poetry. His magical number is nine, which has wider associations. Nine is the number of months a child spends in the womb, and it is the lunar number, appropriate because, in the northern tradition, the Moon is considered male. He spent nine days hanging on the world tree Yggdrasil, wounded with his own spear, for which he received the runes. By hanging on the tree, Odin transcends death, and in doing so, this gives him the ability to traverse between the realms of life and death. As well as being conductor of the dead, Odin is the Breath-Giver:

 

Until three gods, strong and loving, 
came from that company to the world; 
they found on land Ash and Embla, 
capable of little, lacking in fate.
Breath they had not, spirit they had not, 
character nor vital spark nor fresh complexions; 
breath gave Odin, spirit gave Haenir, 
vital spark gave Lodur, and fresh complexions

 

It is oft proposed that this is a three fold form of Odin himself. These three characterizations may represent his aspects as warrior, shaman, and wanderer.

 Odin sacrificed an eye (said in the lore to be the left, but the lore is riddled with Christian sentiment, which depicts the left as evil, so it may very well have been the right eye) for wisdom. (Food for thought…A friend of mine read this and asked: “Since humans have a habit of anthropomorphizing gods, who is to say how many eyes Odin has? God’s assume whatever shape they choose.”) After giving up his eye, Odin became the wounded healer. There are few examples of his healing ability in the lore, but it does exist (the second Meseberg Charm, depicting him as a healer of animals, being the most prominent). After gaining all the knowledge he could, he realized that he could not change orlog, so he became the wanderer, teaching others to ensure their survival.

 

Thor:

  Thor (Norse), Thunor (English), Donar (Dutch), Donner (German). Thor is the thunderer: when his hammer is used, lightning and thunder ensues. He special patron of those who work the land: the farmers and peasants, the yeoman as well as the thralls (slaves). He carries a hammer, Mjolnir, a fertility symbol. A son of Jord, he is called “son of the Earth”, and as such, Earth is his element (it is also due to this that there can be no direct correlation between Thor and Hades, Ares, or Mars.) He is a strong, incredibly skillful fighter, whose responsibility it is to protect those that he cares for. In the myths, it was shown in several instances that Thor may be a softhearted “gentle giant” character, only losing his temper when those in his care are harmed or threatened. In one of the myths, Thor’s hammer is stolen by Thrym, a giant. The ransom? Freya’s hand in marriage. Heimdall devised a way to get the hammer back – by dressing Thor in Freya’s clothing, using her veil to cover his face and beard, when the hammer was placed on his lap ( during a wedding ceremony, a hammer is placed on the lap of the bride, to ensure a fertile marriage) Thor reclaimed his hammer and killed Thrym. In this myth, it shows how Thor, the masculine warrior and soldier, had to dress in female clothing (to get in touch with his female aspect) in order to regain his fertility (Mjolnir).

Thor’s wife, Sif, is the corn goddess, her hair possibly symbolizing the yellow of the corn at the time of the harvest. Thralls go to Thor after death. He was much more widely worshipped than Odin. Interestingly, research shows that lightning helps to fix the nitrogen in the soil, making vegetation grow greener and healthier. No wonder his consort is Sif, the corn goddess! Thor’s weapon of choice is of course, the hammer, and his totem animals are the goat and bull. He is invoked for strength, fertility, and pleasant weather.  His magical items include: the hammer, the belt, the gloves, chariot, thunderbolts, and oath ring.

 

Tyr:

Tyr (Norse), Tiw (English), Zio (Dutch), and Ziu (German) .Tyr was the original Sky God, later ousted out of this position by Odin. He was called Saxnot by the East Saxons, and was said to be the ancestor of the kings of Essex. His main weapon in the sword, and he is invoked for assistance in legal disputes, for arbitration, justice, combat and order. He is also invoked for swearing oaths. Tyr has past been equated with Mars, but that is a misconception – whereas Mars is the god of warriors, Tiw is the god of judges and lawyers – those who speak laws and enforce order. He is more related to Zeus, in name and in stature – like Zeus, he was once the head of his pantheon. Tyr is said to be a solar god. It was Tyr alone that had the courage to feed the Fenris wolf before it was bound. Interestingly, it is Tyr, the god of justice and truth that swore a false oath so that the wolf Fenris, son of Loki, could be bound – and he paid for this with his right hand. He placed his hand in the jaws of the fierce wolf as a show of the Aesir’s good faith; if it was shown that Fenris could not break the bonds, he would be set free. When Fenris found that he had been successfully bound, he bit Tyr’s right hand off at the wrist. This shows, to me, that Tyr not only has respect for the laws – but he has the courage and sound judgment to break these laws when the good of the folk is at stake. His sacrifice is completely altruistic – Odin trades his eye for wisdom, a somewhat selfish reason, but Tyr sacrifices his sword hand because it is the right thing to do, for the good of kith and kin.

 

Heimdall:

Heimdall (Rig) – The warder of the gods. His title is “the shining Ase”. Heimdall’s magical tool is his horn, which he will blow to warn the gods of the beginning of Ragnarok, summoning the Aesir and Einerjar (those courageous warriors slain in combat) to battle. He has acute hearing: it is said that he can hear the wool growing on a sheep’s back, and the grass itself growing up from the ground. It could be said that Heimdall, to acquire his acute hearing, may have sacrificed an ear (for Odin sacrificed an eye and Tyr a hand). The myth concerning this may not have even existed, or has been lost in the winds of time. Heimdall is the guardian of the rainbow bridge Bifrost, he is the teacher of runes to man, and it is even said that he once roamed Midgard and fathered many. His totem animals are the ram and the seal, and his magical item is the horn. He is invoked for teaching and protection, as well as to shed light on any matter that may not be fully understood.

 

Balder:

Balder the much-loved son of Odin and Frigga, husband to Nanna, and according to some sources, father of Forseti. After he experienced a set of disturbing nightmares, his death was foretold by a oracle. His mother, Frigga extracted a promise from every living thing, save mistletoe (for she thought it was young and weak, having to live off of the oak) that they would not harm Baldur. Sure that Baldur was safe from his foretold fate, the gods made a game out of throwing things at Baldur, and watching them bounce away from him harmlessly. Loki gave the blind god Hodur; brother of Balder, a dart made of mistletoe and guided his hand, so that he could join in the celebration. Balder was pierced by the dart and died instantly. Hodur was killed by his half-brother Vali, in vengeance. Odin whispered final words to his son after he was placed on his funeral ship, and he placed the ring Draupnir in Balder’s Hands. Upon seeing the funeral ship, Nanna was overcome with grief and died; she was put aboard the ship beside her husband. The ship was set afire, according to the custom of the time. Odin and Frigga were so distraught that they sent Baldur’s brother, Hermod, to ask Hella if under any circumstances she would release him. Hella said that if everything would weep for him, she would release him. Only Loki, disguised as an old woman, refused to weep for him, saying that Hella should keep what she has. Baldur and Nanna are in the realm of the dead, and so survive Ragnarok. 

 

Forseti – The son of Balder and Nanna. He is the master of the hall Glitner (Glittering). In the eighth century, he was referenced as the Frisian God of law. When Charlemagne demanded that the Frisians produce a code of law, they denied his request twice. They were then punished by being sent out in a rudderless boat. They petitioned their god, and a man appeared, carrying a golden ax. He led them to an uninhabited island and threw his ax in the ground, where a spring appeared. He then began to speak, giving the Frisian elders their law code. Today, Forseti is best known for being the god of law, judges, justice, and he is also honored as the overseer of the Thing Assembly.

 

Uller – Uller (Norse), Wulder (English). Uller is the stepson of Thor, the son of Sif from a previous marriage; his father is not mentioned. His name means “the brilliant one, or glory”, and in Scandinavia he is associated with Aurora Borealis. He lives in Ydalir, or “Yew-dales.” He is a winter god, and wears snow shoes. His weapon is the bow and arrow, and he was a great archer, skier, and hunter.   He is invoked for hunting, aid in single combat, and was the god of the lone warrior. Some sources say that Uller ruled Asgard in Odin’s absence.

 

 Loki – Loki (Norse), Loge (German). Loki is often spoken of as the god of fire, but this aspect of him, if it ever existed, was not included in the lore. He is of giant stock, his parents being Laufey and Farbauti. He has been credited with much evil, but his actions in the myths, revisited, seem to tell a different story. His evil aspects could very be an invention of the Christian writers that recorded the bulk of our Lore. They turned Balder into a “weeping Jesus” figure, Odin into Jehovah, and Loki into a “devil.”

He is said to have sworn blood-brotherhood with Odin, so he could possibly be viewed as the “shadow” side of Odin. During his exploits with the svarthalfar, he brought back Thor’s hammer (Mjolnir), Odin’s spear (Gungnir), and Frey’s ship (Skidbladnir). He did not keep any of these gifts for himself; rather, he gave them to the Aesir. This was the result of an interesting myth: For reasons unknown, Loki decided to sneak into Sif’s bedchamber and cut off her long blonde hair. When Thor returned and saw what had happened to his wife, he became enraged – shorn hair in the north was a sign of an adulteress. In Thor’s clutches, Loki says that he will make everything better. Reluctantly, Thor releases him, and Loki travels to Svartalfheim, the realm of the dark elves, or dwarves. He persuaded them to make golden hair for Sif: hair that would be as if not more beautiful than her original hair; it would attach itself and grow as real hair. Thinking of the gravity of his situation, he thought it better that he return not with just Sif’s new hair, but other gifts for the gods. So, he pitted two dwarf clans against each other to see which ones were the better craftsmen. Brokk, the dwarf who won the resulting contest judged by the Aesir, claimed Loki’s head as his

  reward. This is how tricky Loki can be: he said that Brokk had laid claim to his head; he may not touch any part of his neck. Of course, this cannot be done, and Brokk had to suffice with sewing shut Loki’s mouth with thick sinew. In many of Loki’s adventures, he is accompanying Thor, and although an odd couple, most of their tales end with greater honor and power for the Aesir.

Loki has three children with the giantess Angrboda: a giant wolf, named Fenris, a giant serpent named Jomungand, and Hella, a woman who is half young and beautiful; the other half a blackened corpse. He was also the mother of Sleipnir, Odin’s eight-legged horse. This myth portrays him as a shape shifter and sex-changer, deceitful and difficult to trust.

Later in the lore, it is Loki that instigates Ragnarok by being the mastermind behind Baldur’s death. In the story of Ragnarok, it is possible that the giants were bound – as was Loki, fixed to a rock in the bowels of the earth by Skadi. Above him is a large poisonous snake, which drips venom, directly into his eyes. His wife, Sigyn, ever vigilant, holds a bowl over his eyes, to collect the venom. When the bowl has filled, she leans over to empty it, leaving Loki vulnerable to the dripping poison. It is said that when the venom drips in his eyes, Loki is blinded with pain, and he fights against his bonds, creating earthquakes.

Care must be taken in invoking Loki (as with Odin). He is often invoked for change, but that change may be more different and drastic than you expect. He represents the aspect of human nature that is impulsive, destructive and immature.

 

Bragi – Bragi is the god of poetry, son of three nights of pleasure between Odin and a giantess named Gunlod. He is husband of Idunna and the God of Poetry. Understanding the role of the poet in northern society is important: Poets were very significant: they had the power to weave other’s fate with their words, to prophesy and pass judgments. They were the historians of the tribe, making sure that the past was passed on verbally from generation to generation. The power that Bragi wields is very great. It is said that from sun-up to sun-down, he tells his wife Idunna a story that has no end. He is a patron for poets, writers, historians and verbal storytellers, and is invoked for inspiration.

 

Hoenir –brother of Odin, gave mankind the gifts of consciousness and will. He is one of the survivors of Ragnarok. He was sent as a hostage to the Vanir, to weave peace between the two tribes. Modern heathens hail him for prophecy and vision.

Lodur – brother of Odin, and gave mankind the gifts of the five senses and the beauty of form. Little is known of him, for little survives in the Lore. He is said to have given rhythm to the beating of the heart and pulse of blood.

 

Hermod – Brother of Baldur, son of Odin.

Odr – Husband of Freya and father of Hnossa, he travels the worlds, and has not yet returned.

 

 

Frigga- Frigga is the goddess of married women and mothers. Not much is known of Frigga, besides that she is the wife of Odin, and very wise. She is referred to by many heathens as the “All-Mother.” It is said that she knows all, yet speaks it not.  She is the goddess of childbirth, small children and expectant mothers. She is also considered a goddess of hoe and hearth, as well as a goddess of marriage. She lives in the great hall Fensalir, along with twelve handmaidens.

 

 

Frigga’s handmaidens:

Fulla: Frigga’s sister, chief companion, and most trusted of her handmaidens. Her name means “bounty” or “plenty.” She is said to be the keeper of Frigga’s treasure chest – a very important duty in a Lady’s household. She is Frigga’s trusted counselor, and shares in all of her secrets, and collaborates in all of her plans.

 

Saga: Her name comes from Old Norse, meaning “to say” or “to tell.” She is the historian of the Aesir, , collector of ancestral tales,  poet and skald. She is a frequent drinking companion of Odin, and lives in a great hall called Sokkvabekk. She is a goddess of librarians, historians, and researchers. She called upon for inspiration while writing, putting ones life into order, and researching one’s genealogy.

 

Eir:      She is mentioned in the Eddas only twice, due to her healing abilities. She is referred to as the “greatest physician,” and brings healing to all women who seek her out. Healing herbs and tools belong to her, and there were quite a few healing methods in Heathen culture: herbs, surgical techniques, religious and magical charms, runes, and even a form of acupuncture. She is compassionate, but objective – like the doctor that you want, but can never seem to find. She calms, centers and grounds you – relaxation aids in whole body healing. Her people are: doctors, surgeons, nurses, chiropractors, acupuncturists, physical therapists, etc. 

 

Gefion: Her name means “the Giving One.” She is best known for the tale in which she won the island of Zealand from Sweden’s King Gylfi. She came to him as a beggar woman, and as a reward for some entertainment given to him, he told her that she could have all the land she could plow in a day and night. She went to Jotunheim, married a giant, had four sons, and transformed them into oxen. She returned to the land of Gylfi, and plowed the land so hard and so fast that the island of Zealand was cleaved from the mainland. There is even a fountain in Copenhagen that depicts Gefion and her plough. Modern heathens may call upon her for help with anything dealing with finances, and is often hailed as the goddess of material wealth. Odin chides Loki in the Lokasenna for harassing her, saying that Gefion sees the fates of men as clearly as Odin himself.

 

Gna: Her name comes from the old norse gnaefa, meaning to “tower” or “rise high.” She is Frigga’s messenger, traveling the nine worlds on her mistress’ errands. She is called upon for a speedy resolution to a problem.

 

Syn: The gatekeeper of Fensalir, Frigga’s hall. Her name means “denial” or “refusal” She bars the doors to all who might create disruption, sort of like a bouncer at a bar. 

 

Hlin: Her name means “protectress.” She is charged with the task of protecting all the mortals that are favored by Frigga. In the Voluspa, it notes that

Another woe awaited Hlin,

When forth goes Odin to fight the wolf,

And the slayer of Beli to battle with Surt:

Then Frigg’s husband will fall lifeless.

 

This is interpreted by many heathens to mean that it will be Hlin that will provide Frigga the strength to go on after the death of her husband. This could mean that she was called upon by women who had lost their husbands in battle, and needed her fortitude to continue on through their loss. 

 

Sjofn: Her name is associated with an Old Norse word that means “affection.” She opens people’s hearts to love, and to the relationships that nourish our spirit.

Lofn: Her name means “Comforter.” She gives help and hope during the trials and tribulations of a relationship. She even went out of her way to ask Odin and Frigga permission for couples to marry, and the word for permission is originated from her name.

Vor: Not much is mentioned of her in the lore, but it is mentioned that she was extraordinarily perceptive, and never missed anything. Work with her when you need to see a situation clearer.

 

Var: Her name means “Vow” or “Pledge”, and she is said to have presided over all sacred oaths, especially marriage vows. It is also her job to punish those who break oaths.

 

Snotra:  Very little is known of her, save for her reputation for being clever and wise (which is the meaning of her name). She is known as a goddess of courtesy and proper behavior – the diplomat of the Aesir.   

 

Sif: Not much is known of Sif, except that she is the wife of Thor and mother of Uller; as well as the mother of Thrud, the daughter of her and Thor. She is known for her exceptionally beautiful long golden hair. She is said to be a “corn-goddess”, her hair representing the corn during harvest time. One story survives, the aforementioned story in which Loki cuts off her hair. She is grief-stricken over the loss of her shining glory, which to her may have symbolized her strength and power. In the Northern tradition, the goddesses are as powerful as the gods – imagine how powerful the wife of Thor could be!

 

Nanna: Not much is known of Nanna, except that she is married to Baldur and her name may translate as “The daring one.” She joins him after his death in Hella’s realm, after she dies of grief. After Ragnarok, she and Baldur return to Asgard.

 

Idunna: Idunna is the wife of Bragi, naïve and simple. She is the keeper of the apples that keep the Aesir youthful and vigorous. Her name translates into “the renewer.” The apples are useless unless they are given by Idunna’s ownhands. So, the regenerating power of these apples comes directly from her. She is a goddess of growth and vegetation, and the apple and seed are her symbols. She is a goddess of slow change (Humans have an unconscious resistance to growth – this may be the reason that many have had a hard time connecting with her). Paradoxically, I also feel that she is a goddess of routine: every day, the gods return to her orchard to take a youth-giving apple from her hands. One story survives:

‘Odin, and his companion Loki, are traveling through the world of men. Close to Jotunheim, they sit to rest, but can find nothing to eat. Loki, coming upon a herd of wild cattle, kills and butchers a young bull. Trying to cook it, Loki roasts it on a spit – only to discover that the meat is enchanted: no matter how hot he makes the fire, the meat will remain raw. Odin decided to move on, while stubborn Loki decided that he would not leave until the meat was cooked. Along came a large eagle, who offered to flap his wings and help to cook the meat, if only Loki would give him a share. Loki agreed, and the eagle began eating – and was about to eat the last of the meat, when Loki, enraged, took the spit and thrust it at the great bid. There was a clang, as of metal, and the spear imbedded in the eagle’s chest. The eagle took off, with Loki in tow. He flew far into Jotunheim and left Loki on a cold, lonely iceberg. The eagle came back after one day, but he was in his own form, that of Thiassi the giant. He makes a deal with Loki – if he gets Idunna and her apples for him, he would set Loki free. Loki agrees to this, is set free, and roams back to Asgard. Once there, he tricks Idunna into coming outside of her apple grove – with the deceitful story that he had found a tree that had apples that were shinier and more beautiful than hers. Idunna said that she had to see this tree, and was thus lured from her grove. As soon as she was outside her garden, Thiassi, in the form of the eagle, swooped down, grabbed her and took her to his home in Jotunheim. He told her that he would keep her in that place until she gave him the apples (for the apples would shrivel and become inedible if they did not come from the hands of Idunna). She refused. In the meantime, all of the residents of Asgard were becoming old! The Gods searched for her, and at last, cornered Loki. Loki offered to get Idunna back – with the help of Freya’s falcon coat. He put on the coat, flew to Jotunheim in the guise of a falcon, grabbed Idunna (changed into a sparrow), and flew away with her towards Asgard. Thiassi, however, was hot on their heels in his eagle form. As they neared Asgard, the Aesir lit great fires along the wall. The falcon and sparrow made it through safely, but the eagle, finding no way inside, fell down the wall and died. Idunna returned to her orchard, and youthfulness returned to Asgard once more.’

 

Nerthus: known only from Tacitus’ Germania, in which he equates her with Terra Mater. She was not only beautiful and life-giving with the bounty that she allows humans, but destructive with storms, earthquakes, volcanoes, etc. as well.

 

Sigyn: She is only mentioned three times in the lore, and each are related to the same incident: she is the wife of Loki, who faithfully remains by his side after he is bound, and holds the bowl above him, capturing the venom dripping from the snake above. She is often viewed as an abused wife or a faithful wife by many heathens. Most of what is learned of this goddess is pure UPG.

 

Hella: The daughter of Loki and the Giantess Angrboda. She appears as a half beautiful maiden and half blackened corpse. Her brothers are the Serpent Jormungand, and the wolf Fenris. She is the ruler of the underworld, and all those who die of sickness, natural causes, or old age come to her hall. You can get in touch with her by getting in touch with your own dead – visiting their graves, setting up an altar of them, and putting pictures of them in honored places in your home.

 

 

                                                                                                                       

Ancestor Veneration

Ancestor veneration is an important part of Asatru, but for those unfamiliar with the concept, it’s a practice that can be a little overwhelming and confusing.

 

Why honor the ancestors?

We owe them our lives, literally.  Without them, we would not be here, but also without their struggles and triumphs, we would not enjoy the quality of life that we do now.    Their actions have influenced our luck and our wyrd, for good or ill, and acknowledging their lives and the impact it has made on ours is an important part of honoring their legacy.  There is also a common belief in Asatru that our ancestors have a vested interest in our success and well-being, and that they can communicate with us to aid us in building both.

 

 In Asatru we say that we should honor our ancestors. It also says we are bonded to those ancestors in a special way. However, we do not actually worship them.

We believe our forebears have passed to us certain spiritual qualities just as surely as they have given us various physical traits. They live on in us. The family or clan is above and beyond the limits of time and place. Thus we have a reverence for our ancestry even though we do not involve ourselves in ancestor worship as such.  We do believe that part of an ancestor's spirit may occasionally "stay around" and keep a special watch over their family or a favored place.

 

Why honor the ancestors?

We owe them our lives, literally.  Without them, we would not be here, but also without their struggles and triumphs, we would not enjoy the quality of life that we do now.    Their actions have influenced our luck and our wyrd, for good or ill, and acknowledging their lives and the impact it has made on ours is an important part of honoring their legacy.  There is also a common belief in Asatru that our ancestors have a vested interest in our success and well-being, and that they can communicate with us to aid us in building both.

 

How do I begin honoring them?

Genealogy

Creating family trees are a great way to start honoring your ancestors.  Knowing their names and their stories, even if it’s just when and where they were born, is a good way to begin building a connection to them.  Talk to family members who knew them in life and gather as much information as you can.  There are many good resources available online for those interested in their genealogy, including family tree builders and grave site locators.

Also, almost every family has at least one person who seems to know everything about everybody.  These lore keepers are your biggest connection to your honored dead’s past and can help to create a better picture of who they were.

Visit their Graves

Through your family tree research, be sure to note where your ancestor’s graves are.  Many cemeteries will even provide you with maps of the site for you to mark where the stones are for future reference.  Stop by, clear any debris off of the gravestone, and sit with them for a bit.  Some prefer to go into a meditative or trance state to communicate with their dead while others are more comfortable just conversing normally.   If the cemetery allows it, leave flowers at the site and be sure to honor those who fell in battle with flags.

 

 Offerings and Altars

Ancestor altars are great ways to of bringing the spirit and blessings of your family’s heritage into your home and they can be as simple or elaborate as you like.  Many have different opinions of what is mandatory for these altars, but really it all boils down to your living space, your family traditions, and your intuition.  Simple altars can contain a white candle and a glass of water, whereas elaborate altars could have photos, offering plates, horns of ale, and family heirlooms.

Offerings should consist of food and drinks that your ancestors enjoyed in life.  Coffee, tea, a specific brand of beer, cookies, or simple dishes can all be left for your honored dead to welcome them into your home and pay tribute to them.   Offerings can be left as often as you like.  I do mine weekly, usually on Sunday.

Frey – he is the ruler of Alfheim, the land of the elves, which are responsible for the growth of vegetation. He is the northern equivalent of the horned god, (his closest comparable gods are Cernunnos and Pan) and his main distinguishing feature is a large erect phallus. He is the god of the summer sunshine. Frey’s weapon is a sword, a large flaming sword that fights unaided. In the myths it was told that he surrendered this sword as a dowry for the giant maiden Gerd, by whose father it is acquired by Surt, the giant who wields it at Ragnarok and destroys the nine worlds. His weapon at Ragnarok is a set of antlers, with which he fights Surt.

 

Freyja – The Norse goddess of love, sex, and magic. She is the mother of Hnossa (treasure) and the wife of Odr. She rides in a chariot drawn by cats (some type of feline – maybe lynx or cougar, etc.).Searching the realms for Odr, she weeps tears of amber. Her necklace, Brisingamen (fiery belt) was commissioned by her from four dwarves, who wanted in exchange for her to spend one night with each of them (this necklace was stolen by Loki, in another tale). She is the patroness of maidens – unmarried women come to her hall when they die. She practices seidr, or norse shamanism, and teaches this to Odin. She is a frith(peace) weaver, tying together the Vanir and Aesir.

 

Njordr : Vanir god of the sea, he lives on a cliff overlooking the ocean, called Noatun (Shipyard). His wife is Skadi daughter of Thiassi. He is the patron of sailors and fishermen, who call upon him for fair seas and a bounteous catch. Today heathens call upon him for his quiet calm and ability to navigate, whether it be on a map, or in the corporate world.

 

  Giant Maidens:

Skadhi - Seeking redress for her father’s death, Skadhi, in full battle dress, comes to Odin’s hall and demands payment – the gods had to make her father’s eyes stars, make her laugh, and the choice of a husband among the Aesir. Odin tossed Thiassi’s eyes in the sky, and they became bright shining stars. Loki tied a goat’s beard to his testicles, and the ensuing struggle made Skadhi laugh. There was a catch to choosing a husband, however – she had to do it by looking only at his feet. She chose the most beautiful feet there, thinking that they belonged to Baldur. However, they belonged to Njordr, and were so beautiful because they were washed in the ocean waves, and smoothed by the sand as he walked the beach near his home. They tried to compromise, living nine days at each other’s homes, but it was to no avail: Skadhi could not stand the squawking of the gulls, and Njordr could not bear the howling of the wolves at Skadhi’s home Thrymheim, so they parted amicably. There is even some lore that suggests that she was later married to Uller, the ski god and hunter, but it is not as clear as her marriage to Njordr.

 

Gerda: Not much is known of Gerda, except that she is the bride of Freyr and cousin of Skadhi, and her name means “enclosure.”

 

 Angrboda: The mother of Jormungand, Hella, and Fenris; lover of Loki. She is seldom honored as a goddess among heathens. Her name means “One Who Brings Grief.”

 

Laufey: The mother of Loki, and wife of Farbauti (Cruel-Striker). Her other name, Nal, is translated as “needle.” She is sometimes seen as the goddess of trees, and her husband as the lightning that strikes them. She is seldom honored by heathens.

 

Ran: The goddess of the sea, and wife of Aegir. All victims of drowning go to Ran’s realm. Her name means “robber,” for she captures and drags drowning people to the depths of the sea in her net. She offers up the bounty of the sea to fishermen, sailors, and treasure hunters. For some, working with her tends to dredge up bad memories and feelings long forgotten (or ones that we wish to remain that way).

 

Giant Men:

Mimir: “One who remembers.” He is the wisest of the Jotuns, and very likely Odin’s uncle.  He guards the sacred well at the spring Hvergelmir, to which Odin traveled to gain wisdom. It was said that a drought from the well would make one know all things. However, a sacrifice had to be made: an eye. Mimir was given to the Vanir as a ransom and later beheaded for an imagined injustice. Odin preserved his head, and used it to gain more wisdom.

 

Aegir: Husband of Ran, and Giant of the sea. He often hosts feasts for the Aesir in his hall. Perhaps he can be a god of hospitality and hosting. He was also known for his brewing skills, and many modern heathens call to him as the patron of home brewing.

 

Other Deities:

 

Norns: there are the three major Norns: Urtha (Past), Verdhandi (Present) ,and Skuld  (future), as well as Norns that are assigned to us at birth. Norns craft the laws of mankind, set fate, and speak orlog.

 

Valkyrja – The Valkyries are warrior women who claim the souls of the particularly courageous dead after battle. Their name translates to “choosers of the slain.” Originally, they were warriors – “shield-maidens”-they had the rage and fury of battle. They later morphed into wise women, protectors of those warriors whom Odin favored. Their number is either nine or thirteen, varying among different sources. The most famous is Brunnhilde, which you may remember from Wagner’s “the Ring”; her story is told in the Volsung saga.

 

Mani – A god that is the personification of the moon. His job is to steer the moon, and he has control over it’s waning and waxing. Two humans travel with him on his journey: a girl (Bil), and a boy (Hjuki). He is pursued tirelessly by a ravenous wolf that will devour him at Ragnarok. To get in touch with him, you could plant night-blooming flowers or herbs, sit and meditate on a moonlit night, or, if you are female, pay attention to your menstrual cycle, which is governed by the moon.

 

Sunna –A goddess that is the personification of the sun. Like Mani, she travels the sky pursued by a wolf that will devour her at Ragnarok. The sun is female in Asatru tradition, and for this reason: The sun, to Germanic peoples, was vibrant, dynamic, and a life-giver – everything expected of a woman in that culture. She has a rejuvenating power, and sets the pace of our lives.

 

Jord – The earth goddess. She is daughter of Night, lover or wife of Odin, and mother of Thor. The bounty of her supports us and keeps us alive. Celebrating the cycle of the seasons is central to understanding her generosity. To get in touch with her, you could recycle or do volunteer work.

 

Holda –The queen of the witches, and along with Odin, the leader of the wild hunt. Some heathens perceive her as an aspect of Frigga or Hella, but she may be a goddess in her own right. She also appears in the lore as a goddess that rewards industriousness with abundance. She is seen to be a collector of souls, especially those of dead children; her realm is said to lie beneath lakes and ponds, within mountains, or under the earth.

 

Nehellenia – A Dutch Goddess, who appears to be honored on altars and votive stones dating from the third century. Her worship may have been similar to that of Isis. Her name may mean three things: “Goddess of death”, “Goddess of Seafaring,” or “the helpful Goddess coming close.” She is honored today by modern pagans as the goddess of passages.

 

Hrede – An Anglo-Saxon goddess whose name translates as “the Victorious” or “The Glorious.” She is only mentioned once in Bede’s De Temporibus Ratione. She is best personified by the chilly weather preceding spring, and gave her name to the month of March in the Anglo-Saxon calendar. Given her name, there is intimation that she may be a battle-goddess, but little else is known.

 

Ostara – A goddess that is familiar to most pagans, she gave her name to the Spring Equinox and the Christian holiday of Easter. She is mentioned once by Bede in De Temporibus Ratione; nothing else is known of her or her worship. Rabbits and eggs, also appropriate for Christian Easter, are symbols of Ostara and fertility. She is a goddess of new beginnings, the spring, fertility, and young creatures.

 

Saxnot – Viewed by most heathens as the Anglo-Saxon version of Tyr, and often equated with Freyr, Saxnot is often worshipped as a god in his own right. His name is translated as “sword friend,” and he is seen by Anglo-Saxon heathens to be a divine ancestor of the Saxon tribes. In a baptismal formula that is common to the ninth century Saxons, Saxnot, Odin, and Thor were repudiated in order for conversion to Christianity to occur

 

BEINGS, SPIRITS AND WIGHTS:

DISIR 
Pronunciation: Dee-seer 
 
The Disir are ancestral spirits of women of great power that often help the families they belong to. Many are of nearly goddess level although even a few living mortal women were counted amongst their number in ancient times. They were afforded worship in ancient times and in the Ynglinga Saga a feast held in their honour is described. The Disir often appear to members of their families to help or punish and are said to appear in dreams. The Idesa of one's family may be called upon in some spell workings particularly those dealing with family matters. They are helpful with childbirth and also attend deaths.

 

ÁLFAR - Elves 
 
Other names:Ljosalfar ("Light Elves"), Elves Anglo-Saxon: Ælf, 
the Alfar, or Elves, are usually considered to be the height of humans or just above. The Light Elves are supposedly fair to look upon, and they live in Alfheim. The Dark Elves live in the dark, and are slightly more mischievous. They are often associated with Dwarves, which turn to stone in the sun. The Eddas tend to use "Alfar" and "Vanir" interchangeably. 
Elves are mythical creatures of Germanic mythology often now pictured in folktales in diminished form as small people with mischievous personalities (see illustration). They are sometimes said to be invisible. 
The pre-Christian forest spirits were formerly powerful beings to respect who were popular amongst the ancient folk as is testified by the many Germanic names that bear the cognitive Alf Elf): Alfred - "elf-counsel", ) 
Norse Germanic mythology knows of light-elves (Liosálfar) who dwell in the third space in heaven, dark-elves (Döckálfar) and black-elves (Svartalfar), the black-elves being identified with dwarfs though in general elves and dwarfs are distinguished in surviving Norse literature. They are often mentioned along with the gods, apparently as lesser spirits of nature. 
Alfs varied widely in size, from the very small to human-sized and taller. 
The home of the light-elves is Alfheim "elvenhome", which is ruled by the god Freyr. The dwarfs lived in Svartalfheim. They could be seen at night dancing over meadows. The circles they left were called älvdanser (elf dances). The Elven folk are often pictured as living in forests and other natural places or underground or in wells and springs. They were imagined to be long-lived or immortal, and magical powers were attributed to them. 
Elf-shot was the name use for found neolithic flint arrowheads, imagined as created and used by the elvish folk and sudden paralysis was sometimes attributed to elf-stroke. Álfar (ON)/Ylfe (AS) The Ylfe are the elves of Northern European mythology. Generally divided into different races, the term elf usually refers to the Ljosalfar (ON), the "Light Elves", beings of great beauty that often associate with the Gods. They are said to be quite powerful and have been known to give aid to men and gods alike. They live in Alfheimr which was given to the god Freyr as a gift for his first tooth and it could be the god is seen as their ruler. They had close associations with the gods and seem to be creatures of light and good. Usually called "alfs" in the Troth to avoid confusion with the elves of Shakespeare or Tolkien. The Elves sometimes appear to be the ghosts of dead ancestors still dwelling in mounds or hills; sometimes they are more similar to land-wights (earth spirits). The Elves are worshipped together with the Disir and often with Frey. Sometimes they are kindly, but when offended, they shoot humans or animals with elf-shot, causing sickness and despair in its victims.

 

DRAUGR 
Pronunciation: Drow-ger 
Anglo Saxon:Dweorgh 
A draugr is a corporeal undead. Draugrs were believed to live in the graves of dead vikings, being the actual body of the dead. Views differed on whether the personality and soul of the dead person lingered in the draugr. As the graves of important men often contained a good amount of wealth, the draugr jealously guarded his treasures, even after death. All draugr were possessed of superhuman strength and some were immune to usual weapons. To defeat a draugr, a hero was often necessary, since only such a man had strength and courage enough to stand up to so formidable an opponent. The hero would often have to wrestle with the draugr and so defeat him, since weapons would do no good. 
The draugr were said to be either hel-blar ("as black as death") or, conversely, na-folr ("corpse-pale). 
Some draugr were able to leave their dwelling place, the burial mound, and visit the living during the night. Such visits were universally horrible events, and often ended in death for one or more of the living, and warranted the exhumation of the draugrs tomb of a hero.

 

EINHERJAR 
Pronunciation: Eye-n-hare-yar 
Alternate: Einheriar 
The Einherjar are the spirits of warriors who had died bravely in battle. The term Einherjar means "the One Harriers" and refers to their devotion to perfecting themselves for the benifit of the Gods. Half of the Einherjar are escorted to the halls of Vallhall from the battlefield after dying by the Valkyries; the other half went to Freyja's hall, Folkvang. The spirits of the Einherger live on in these Halls where every day they are awakened by the rooster Gullinkambi, to hone their battle skills and train all day until they are all cut to pieces. At night, they are reborn and they eat from the Boar Saehrimnir ("Sooty sea beast"). During Ragnarok, Odin will call up the Einherjar to fight the frost giants.

 

FENRIR 
Pronunciation: Fen-reer 
Alternative names: Fenrir, Fenrisulfr (Fenris Wolf), Fenrisúlfr, úlfr Fenris 
Fenris is a giant wolf who is the offsping of Loki and the giantess Angerboda. 
The Aesir learned that Fenris was prophesied to be responsible (along with his family, the rest of Loki and Angerboda's spawn) for the destruction of the world. Fenris was locked in a cage, fed by Tyr, the only god willing to do so. Once Fenris had become full-grown, the Gods decided to trick him into allowing himself to be chained by insinuating that he wouldn't be able to free himself. Fenris agreed to be chained to prove he could break out; he was correct, he was able to break the chains that bound him. The gods then ordered the dwarves to make a chain that could hold Fenris. Using magical ingredients, the dwarves made Gleipnir ("fooler"), an incredibly strong, yet thin ribbon. Fenris agreed to attempt to break Gleipnir, as long as one of the gods was willing to keep his hand in the wolf's mouth during the experience. Tyr was the only one brave enough to volunteer. Fenris could not escape and Tyr lost a hand. Fenris was chained to a rock called Gioll deep beneath the earth, with a sword between his jaws to keep him from biting. 
Fenris will remain bound until Ragnarok when he will join forces with those opposing Odin and will devour him. Vidar, Odin's son, will kill Fenris. Until Ragnarok, three chains tie the dread wolf down: Loding, Dromi, and Gleipnir

 

HULDRUFOLK 
Pronunciation: Hool-drew-folk 
HULDRUFOLK - (Norwegian) A group of mischievous woodland spirits that have the fronts of men, but the hollowed out backs of trees. They are basically one and the same as the wood wives of Germany. In Germany they are often linked to the goddess Holda. The Elle of Denmark are a special variety said to guard the Elder Tree. Generally all these beings seem to be the same type. They appear as beautiful children from the front but have a tree trunk for the back. Animal features are common making them appear only half human, they generally shy away from Mankind.

 

JORMUNGANDR - The MIDGARD SERPENT 
Pronunciation: Yorm-un-gand-are 
Jormungand ("Great Wand" or the "Great Magic-Beast"), is the giant sea serpent and one of the offspring of Loki and Angerboda. The Aesir knew Jormungand would be dangerous for humanity, so they tossed him into the waters that encircled Midgard. Jormungand grew so big that he was able to encirlce the earth and bite his own tail.(see Ouroboros). 
During Ragnarok, Thor will finally kill Jormungand, but not before Jormungand can spray poison on Thor and kill him as well.

 

JOTUNS 
Pronounced: Yoo-tun 
Old Norse:Jöttin, Jötunn, plural: jötnar. Also: Thurse
Anglo Saxon:Eoten, Ettins 
Jotuns are the race of giants, separated into categories such as frost and storm giants. The first race drowned in Ymir's blood, and were repopulated by Bergelmir("Mountain roarer"). 
Jotuns are a type of powerful being that are on par with the gods and elves. They dwell in the wild relm of Jötunnheim. Usually they are thought of as giants, though not all of them are so large; they can even be human sized. Many Jotuns are friendly to the Gods such as the sea giant Ægir who regularly has the Gods and Goddesses as his guests. Other Jotuns seem to oppose the gods at times. Generally they are wise and quite powerful. Mimer, counted as the wisest being of all, numbers among them. "Jotun-kin" is used as a general term for giants of various sorts and trolls. They are usually seen as the foes of the gods, although many of them are quite helpful, and Jotuns and the Gods often interbreed. In fact, at least two of the goddesses, Uller's wife Skaði and Freyrs wife Gerd, are Jotuns; and there are none of the Gods who do not have quite a lot of giant ancestry. Some true folk today see the Jotuns as the largest of the land spirits, who now need to be helped to restore the balance of being rather than battled against; others stick to the traditional view of the giants as generally being the embodiment of destruction. Thurse is another term for a giant, especially used for ill-willing giants. Rime-thurses are the wild spirits of ice and snow and are very dangerous and very malevolent

 

LANDSVEATTIR - LAND WIGHTS 
 
The Landsvættir are land spirits, the guardian spirits of the woods, forests, and streams. They are usually friendly but they prefer not to be disturbed by modern man. They do befriend humans though and have been known to give aid to growing crops and in other such agricultural pursuits. The Land Wights dislike blood and violence in general. They do appear in a variety of forms and this may be due to shape shifting abilities. They seem strongest in the untamed wilds and this may be because they shy away from civilized areas. These beings dwell in rocks, springs, and so forth. They are shy and easily driven away (especially by noise or strife); when they have fled, the land will not prosper. In Heathen Iceland, it was illegal to come within sight of the shore with a dragon-prow raised, as that would frightened them. The land-wights are friendly towards humans who treat them well. Gifts of food and drink were often left by their dwelling places.

 

NYKR 
Pronunciation: Neeck-ore 
Old Norse:Nicor 
Anglo Saxon:Nixie 
A Nykar is a water spirit usually associated with rivers and believed responsible for drowning and floods. The nixies are generally thought of as malevolent creatures preying on human flesh and they should be avoided. Many areas of Europe once felt these powerful water demons demanded a sacrifice each year, least they flood the fields or drown someone.

 

PUKI 
Pronunciation: Pook-ee 
Old Norse:Puki 
Anglo Saxon:Puca 
Puck is a mischievous nature spirit, leading folk astray with echoes and lights in nighttime woodlands or coming into the farmstead and souring milk in the churn. Significantly for such a place-spirit or genius, the Old English word occurs mainly in place names, which strongly suggests that the Puca was older in the landscape of Britain than the language itself. The origin of the Puki goes back to the the Indo-European origins of the Germanic peoples and cane be found in the Celtic (Welsh pwcca and Irish pooka). Since, if you "speak" of the Devil" he will appear, Puck's euphemistic "disguised" name is "Robin Goodfellow" or "Hobgoblin" in which "Hob" may substitute for "Rob" or may simply refer to the "goblin of the hearth" or hob. 
If you had the knack, Puck might do minor housework for you, quick fine needlework or butter-churning, which could be undone in a moment by his knavish tricks, if you fell out of favor with him: "Those that Hob-goblin call you, and sweet Puck, You do their work, and they shall have good luck" said one of Shakespeare's fairies. Shakespeare's characterization of "shrewd and knavish" Puck in "A Midsummer Night's Dream" may have revived flagging interest in Puck. 
The Púki survived into the Middle Ages to become the "Puck" familiar to us from Shakespeare and other English writers. In parts of England, they sometimes left out bowls of curds and cream for the puki

 

RATATOSK 
Pronunciation: Rat-at-awsk 
Ratatosk is the name of the squirrel that runs up and down the World-Tree, Yggdrasil, bearing nasty messages between the dragon at its roots and the eagle at its crown. Old Norse Ratatoskr.

 

RISIR 
Pronunciation: Rye-seer 
Old Norse: Rísi Anglo-Saxon: Hrisi 
Risir are benevolent spirits of natural places like lakes, hills, and rivers. They are a type of giant described as fair to look upon and not to be much greater than human stature. They are said to be of low intelligence though and like throwing boulders at each other. Generally, however they seem helpful to Mankind, but due to this low intelligence that usefulness isn't much good. 
Berg-risir is the specific name for mountain spirits

 

SVARTÁLFS 
Old Norse: Pronunciation: Svart-alfs 
the svartálfar ("black elves") or dökkálfar ("dark elves") are supernatural beings that are said to reside in the underground world of Svartálfheim. 
No valid distinction though can be drawn between the dark elves, dwarfs and trolls; they appear to have been interchangeable." Svartálfar have acquired their name because they were seen as the light-avoiding counterparts to the common elf, living in Álfheim. The term black/dark elf might rather be suggestive of their place of residence than of their presumed nature, although they are described as greedy and troublesome for humans, in contrast to the benevolent light elves. Besides their underground lives, svartálfar had many of the same traits attributed to them as the dwarves. These include growing from the maggots of Ymir's flesh, turning to stone when exposed to daylight, and being human-like, but ugly and misshapen.

Like many mythological elves, regardless of morality (though much closer to the dire varieties in particular), dark elves are often said to be responsible for many of the maladies befalling humanity. In particular, bad dreams are said to be within the domain of the dökkálfar, as indicated by the German word for nightmare, "Albtraum" (Elf Dream). It is said that the dark elves will sit upon the dreamer's chest and/or whisper the bad dreams into the sleeper's ears.

 

 

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